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Best Dark Souls 3 Xbox Black Friday Deals 2020
Dark Souls 3 may not be the last game in the series, but it’s simple to understand why its creator Hidetaka Miyazaki said it may be. There’s a stunningly realised world in ruin, and a seemingly infinite number of hyper-difficult enemies to kill. On the top, it looks more of the same.
Like every game in the Souls series, the plot is vague, compelling you to slaughter all types of monstrosities which range from giants to undead trees. The familiarity kicks in easily because of a well-worn setting and art direction before you truly attack your first foe. However when you do, it makes its own.
What’s interesting is how quick Dark Souls 3’s combat is. Much like developer FromSoftware’s last game, Bloodborne, you can dodge and side-step nearly every blow with consummate ease, but the consumption of shields to block attacks is merely as important. For the reason that you can’t regain health by attacking as you could in Bloodborne.
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Furthermore, dual-wielding a weapon grants you usage of new sorts of attacks. Included in these are the opportunity to use a bow such as a sniper rifle to zoom directly into your target, or letting a longsword perform a strike that decimates an opponent’s shield. These weapon arts – as the overall game calls them – consume both stamina bar together with focus points, which appears to be a alternative to the set number of that time period you could cast magic in previous entries. Although stamina regenerates over time, focus points usually do not, forcing you to believe before unleashing a crucial hit, adding a dimension of strategy along the way.
All this results in gameplay that squarely falls among the blistering pace of Bloodborne and the staccato rhythm of other Souls games. The surprisingly good amalgamation of familiar gameplay concepts that work very well in concert gives Dark Souls 3 an identity that is clearly a good deal more refined than anything we’ve run into in the series.
Combat aside, there’s a welcome density to the world of Dark Souls 3. From a bunch of non-playable characters with their own quest lines to unruly mobs of abominations seeking to make sure your early demise, there’s a whole lot going on. Throw in the actual fact that every section has multiple routes, shortcuts and verticality, and you have game comprising intricately layered levels that reward exploration and caution.
(Also see: TGS 2015: Dark Souls 3 Release Month, PS4 Test Sessions Announced)
Before very long, you will discover yourself immersed in delving through each nook and cranny to create some sense of the events unfolding. Be it armour descriptions or weapon drops from the recently deceased, every factor fills in the blanks of the game’s sordid tale. There’s a heady mixture of both Lovecraftian and medieval styles across environments to include sufficient variety to keep you going.
The differentiation reaches the game’s many bosses. Most have multiple phases and get tougher to defeat the closer they are with their death. It creates for enthralling affairs. Souls veterans are most likely aware that being greeted by a ‘game over’ screen to begin with is all but obvious, so if you are not used to the series, prepare to die, many times over. Each boss demands a different approach and a massive amount of patience, however the sheer satisfaction of beating them a lot more than makes up for this.
On the way, prepare to create several trips to Firelink Shrine. It is the hub where you unlock new areas to go to, meet non-playable characters (NPCs), buy items, & most importantly, level up your character. Borrowing from Dark Souls 2, you can only just upgrade your stats here and nowhere else. It can have a tendency to disrupt the flow of gameplay every once in awhile, what with Dark Souls 1 enabling you to do so at bonfires that littered the overall game world. You will be back often for gear, also to level up to survive what stands in the right path.
However, there’s one villain that may more often than not get the better of you despite of your character’s strengths – the game’s camera. Sometimes you will die for the reason that camera gets obscured by enemies or gets stuck to a wall. This prevents you from knowing which direction to roll and it gets worse if you are up against a sizable boss in a confined space, making an already difficult game even more tougher.
Furthermore, menu and inventory management appears as cutting edge since it was in previous instalments, which is to state it’s as intuitive as trying to see the Internet on an abacus. Evidently there has been little effort to repair these long-standing issues.
This is not all. Dark Souls 3 stutters, dropping a few frames below the advertised 30 fps. Now it is not as bad as say, Batman: Arkham Knight on PC at launch, but there’s enough of it to place a damper on your own experience. It’s extremely noticeable on the Xbox One and, according to reports we’ve seen elsewhere, present on the PS4 aswell, albeit only in the game’s busier sections. Hopefully this will be rectified with a day one patch when the overall game has gone out officially on April 12.
So Dark Souls 3 may not be the last game in the series, but we will not be surprised if it’s used a different direction in the years ahead. The amazing improvements with regards to combat, level design, and boss encounters, made our time with it well spent despite its technical and interface failings.
Combat feels fresh
Memorable boss battles
Smartly designed locations
Poor frame rate