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Best PS4 VR Skyrim Black Friday Deals
The Elder Scrolls V: Skyrim was formerly released in the past in the hazy days of 2011. Since that time it’s seen a few different iterations including a re-released increased edition, a lightweight version suitable for the Nintendo Switch and today an outing into virtual reality.
Whenever we heard that after a short outing on PlayStation VR, Skyrim VR was making its way to Steam VR and may be played on HTC Vive, Oculus Rift and Windows Mixed Reality headsets, we were excited to observe how it played out.
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So is this yet another VR port or an advisable outing which has something truly interesting to include? We strapped on the HTC Vive Pro to determine.
Same exact game, different playstyle
Diving in to the virtual world, it’s quickly clear that may be the same Skyrim that lots of know and love. This, unfortunately, means some pretty dated looking graphics and rather clumsy characters lumbering about before your eyes.
The last time we played Skyrim it had been heavily modded with scores of different graphics and gameplay enhancements. Heading back to the initial game however in VR has its ups and downs. At its base, that is a seven-year-old game, which ultimately shows. The games world moves fast.
But regardless of the failings of ageing graphics, the port into VR works rather well. Why? Because Skyrim always was an excellent game.
The VR version has accurately the same story as the initial, meaning you begin in the rear of a rickety cart being pulled along for your imminent death at the chopping block – and then be saved by a fearsome dragon reigning down fire from above.
Rogue soldiers make an effort to stop you and giant spiders seem to be intent on ending your existence prior to the game has barely started. But it’s immediately clear that is Skyrim VR’s highlight: the sheer joy of experiencing it out with various creatures from the Elder Scrolls universe, only larger-than-life and before your eyes.
Realistic controls for an immersive experience
The controls are smartly designed and intuitive for a virtual reality game. There are a good amount of customisable settings, too, which permit you to modify the gameplay to your liking. We found options for “physical sneaking”, “realistic bow aiming”, “realistic shield grip” and “realistic swimming”, each which put in a pretty cool control solution to the overall game and helps improve the level of immersion.
When you can increase your shield to block instead of pressing a button on your own keyboard, or pull a drawstring to fire your bow at an oncoming dragon, or duck down in the real-world to sneakily pick someone’s pocket, it creates for a really awesome experience. Realistic swimming is pretty hilarious too – ducking your mind below the water and waving your arms about until you learn to move.
There are a variety of different mechanics for movement that include teleportation and locomotion. You can even choose whether those movements are smooth or instantaneous – in order to change to fit your gameplay style (and everything you are designed for regarding nausea-inducing movement).
Forward movement, especially sprinting, is handled with a black cone around the edges of peripheral vision that acts in a tunnel-like manner when you move quickly. This alleviates a few of the problems you might face with this otherwise.
Our favourite of most, though, is galloping around on a VR horse while bursting spells from the palm of the hands. Spellcasting and shouting is indeed a lot more fun and immersive.
Does it seem sensible in VR?
Despite all of this, however, we’re uncertain VR is intended for role-playing games. Especially kinds on the scale of Skyrim.
Last time we played we spent more than 60 hours roaming around in the Skyrim universe. Doing the same in VR will be incredibly exhausting. Particularly if you’re like us and you love to play at room-scale taking a stand the complete time. Doing this implies you can do things such as realistic sneaking, but it addittionally means a nagging backache when you’ve climbed the 7,000 steps to start to see the greybeards or trekked through the snow-drenched plains to attain your next objective.
Having said that, we soon found how easy it really is to get lost in this game as the hours slip away. Particularly true if you are in the VR world and can’t start to see the time ticking by in the true one. The only indication you’ve been playing too much time is definitely the ache in your back and the dull throb in your feet from standing all night. Unless you play seated, then your eyes could be the first to go… if you don’t take an arrow to the knee.
Playing seated could very well be the more logical choice if you wish to get stuck in to the game, but that could eliminate from the battle mechanics and the fun of the realistic controls.
Loot, loot, glorious loot
The problem with a casino game like Skyrim could it be brings about our kleptomania. We wish to loot everything around the corner. Which means we enter trouble with the neighborhood village folk whenever we steal their goods or “accidentally” kill their chickens. Luckily, exactly like in the initial game, quick save is available, that is a saving grace.
We soon found ourselves looting bodies and picking flowers with reckless abandon. Oh, how exactly we miss the loot cheat to ease any misery with inventory space issues. “You are overburdened and will no more sprint”. Hello misery, our old friend.
Looting aside, we’d forgotten the amount of fun this game could be – and how frustrating too. We won’t go in to the depths of the story, but obviously you’ll want to become a role-playing game fan. Whether you’re into demons, dragons and so on, however, doesn’t invariably affect whether you’ll just like the game – there are umpteen factors which will keep you hooked, whatever your fantasy level preferences.
It would go to show: an excellent game is a wonderful game. Regardless of the dated graphics from only seven years back, Skyrim VR continues to be the magnificent RPG romp it always has been. There’s all of the freedom, fun and frolics we remembered on the first outing, just in virtual reality form, which brings a freshness to the overall game.
There are a lot of other highlights to playing Skyrim in VR too. Browsing the abilities and spells menus opens up that universe-like browser that enshrouds you, which is beautiful to behold. The map, too, offers you a god-like view of the world and really increases the feeling of wonder. The lock picking mechanic will there be too, but reimagined for VR. Building, crafting, the massive and unrelenting skill tree, dragon slaying galore – all of the wonder of Skyrim is here now.
We found hardly any in the form of bugs inside our playtime. Sometimes inventory menus did disappear into world objects, making them impossible to see, but that was rectified by opening and closing the menu.
In the event that you thought that Skyrim had already seen way too many outings, reconsider. Skyrim in VR is a good way to relive the sweetness of the initial in virtual reality. Or possibly you never played it, in which particular case this is an excellent entry point.
If the thought of playing a vintage game with dated graphics doesn’t completely appeal, however, then your very good news is Redditors have uncovered numerous mods that use the game and a fairly easy way to set up them too. And therefore if you’re ready to invest enough time, you can apply several mods to create it look better, have significantly more content, or maybe change what sort of characters speak to you.
Overall, Skyrim VR’s great story, epic scale, and freedom to roam make it just as good as the initial. The realistic VR mechanics make it surprisingly immersive and simple to play too. The only hard part will be sitting on your feet for umpteen hours. And believe us whenever we say that you’ll – which would go to show precisely how addictive this classic game remains.